On the one hand, this should make it comparatively easy for texture upgrades to serve as drop-in replacements for the previous variants, and the end result will be a game that’s even more gorgeous than the modded versions are now. Textures, on the other hand, are still the same as ever. Based on their analysis, the Skyrim Special Edition brings DirectX 11 capabilities to the game, with god ray support (aka crepuscular rays), dynamic depth of field, and new snow and water shaders. The “remastered” version of Skyrim is using the same textures as the original game.Įurogamer has confirmed this with an in-depth look at some of the assets Bethesda released to the press before its E3 show. As you can see, there’s virtually no difference at all. Again, foliage and lighting are much improved, but this screen shot gives us a good comparison of ground textures, not just generated ground cover.
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